Idea for a level

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Re: Idea for a level

Post by Makki » Mon Jan 02, 2012 4:23 am

In most hard-core levels i end up jumping around on the buildings instead of taking the roads XD
Its easier for me ^^

oh and btw

Re: Idea for a level

Post by Kyle » Sat Dec 24, 2011 12:51 am

Yeah thanks for the input indeed! I could totally see that being a really challenging but fun and interesting level. We'll see what we can come up with!

Re: Idea for a level

Post by CarolRawley » Tue Dec 20, 2011 3:40 pm

Capital idea! I'd love to see it implemented.

Re: Idea for a level

Post by Haligen » Tue Dec 20, 2011 12:57 pm

Sounds like a hardcore level. I've been meaning to build a level that uses more of the environment to get through it. Thanks for the input : )

Idea for a level

Post by tartley » Mon Dec 19, 2011 6:32 pm

I could imagine a good level might be made by taking the scenery for the credits, or something like it, removing the long straight throught the middle of it, and then getting the player to jump, fly and wall-drive through the scenery, with small fragments of road here and there. I'm envisaging a low-speed, more technical route. Can I jump to that next building? Made it! Can I wall drive up to its roof? Yep, now scoot around the roof perimeter until you see your next target - a leap to a ledge on an adjacent building.