Editor Hot-Key Sheet and Videos

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Re: Editor Hot-Key Sheet and Videos

Post by Nena » Tue Jun 12, 2018 3:01 am

The graphics programmer had it in there for something, but I never used it for level editing.

Re: Editor Hot-Key Sheet and Videos

Post by natkanjana10 » Wed Mar 21, 2018 6:43 pm

thanks for the post. This helps so much
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Re: Editor Hot-Key Sheet and Videos

Post by LaurenDesouza » Wed Feb 07, 2018 9:49 pm

I would like to follow this hot-Key Sheet and Video which you shared here. It is really an awesome video with fill of informative stuff and Being as career counselor and executive CV writing provider - https://www.cvfolks.co.uk/executive-cv/ at CV Folks, I admit that there are less enough resources for how to creating levels in Nitronic. Such must considerable post and that I should share with all new graduate students as they have taken CV writing and consultancy from me.

Re: Editor Hot-Key Sheet and Videos

Post by hevilmetal » Wed Mar 04, 2015 6:51 pm

How we make the .xml level file :?:

Re: Editor Hot-Key Sheet and Videos

Post by Vertifai » Sat Jun 16, 2012 7:04 pm

looks fun to mess around with :D
Oh and for the few other from Denmark: use "Æ" insted of "~" so Ctrl + Æ

Re: Editor Hot-Key Sheet and Videos

Post by Monty » Wed May 30, 2012 10:12 am

Mr. Mister wrote:Do you have English set as your keyboard language, though? (it should say EN at the left of the taskbar).


Yes.

Re: Editor Hot-Key Sheet and Videos

Post by Mr. Mister » Tue May 29, 2012 7:43 am

Do you have English set as your keyboard language, though? (it should say EN at the left of the taskbar).

Re: Editor Hot-Key Sheet and Videos

Post by Monty » Sun May 27, 2012 4:29 pm

I have an English keyboard and alt+~ doesn't work. I've enabled dev commands like the other thread said.

Re: Editor Hot-Key Sheet and Videos

Post by Mr. Mister » Tue Apr 24, 2012 12:18 pm

electronerd wrote:As for the effect... good luck.
core_demo contains an object with blueprint post_process_intro, which is a quad with the intro_redtoblue material, which references the intro_redtoblue effect.
As far as I can tell, the effect is initiated by code hard-coded into the executable.


Challange accepted. I'll release my level this very night, with the power of copy-paste!

Re: Editor Hot-Key Sheet and Videos

Post by electronerd » Tue Apr 24, 2012 11:16 am

For the constant cooldown, I think you just need to add a car_cooler object to the level

As for the effect... good luck.
core_demo contains an object with blueprint post_process_intro, which is a quad with the intro_redtoblue material, which references the intro_redtoblue effect.
As far as I can tell, the effect is initiated by code hard-coded into the executable.

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