Commander

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Re: Commander

Postby Venomxx97 » Wed Feb 13, 2013 9:49 am

thank you but it seems like a did something wrong or will it just work with an xbox controller?
I can't control the car anymore, could you make a copy of your changes for the car horn?

EDIT: forget about that i just didn't notice that i have to the key as key_H and not as H :x
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Re: Commander

Postby Deagle » Wed Feb 13, 2013 12:37 pm

Venomxx97 wrote:thank you but it seems like a did something wrong or will it just work with an xbox controller?
I can't control the car anymore, could you make a copy of your changes for the car horn?

EDIT: forget about that i just didn't notice that i have to the key as key_H and not as H :x

If you're having trouble and/or are just lazy, here is my full ControlScehme TriggerPedal RollStick file:
Code: Select all
unbindCarControls = function()
  Input:ClearDigital("Pause")
  Input:ClearDigital("CarHorn")
  Input:ClearAnalog("CarGas")
  Input:ClearAnalog("CarBrake")
  Input:ClearAnalog("CarTurn")
  Input:ClearDigital("CarBoost")
  Input:ClearDigital("CarWings")
  Input:ClearDigital("CarJump")
  Input:ClearDigital("CarSurfaceSeeker")
  Input:ClearDigital("CarResetHard")
  Input:ClearAnalog("CarPitch")
  Input:ClearDigital("CarRollMode")
  Input:ClearAnalog("CarRollMode")
  Input:ClearAnalog("CarRollX")
  Input:ClearAnalog("CarRollY")
  Input:ClearAnalog("CamTurnX")
  Input:ClearAnalog("CamTurnY")
  Input:ClearDigital("CamCenter")
  Input:ClearAnalog("CamMoveX")
  Input:ClearAnalog("CamMoveY")
  Input:ClearAnalog("CamMoveZ")
end

unbindCarControls()

-- meta
Input:BindDigital("Pause", KeyEnum.key_ESCAPE)
Input:BindDigital("Pause", KeyEnum.xpad1_START)
Input:BindDigital("CarHorn", KeyEnum.key_H)
Input:BindDigital("CarHorn", KeyEnum.xpad1_RSHOULDER)
Input:BindDigital("Next Results Page", KeyEnum.xpad1_RSHOULDER)
Input:BindDigital("Prev Results Page", KeyEnum.xpad1_LSHOULDER)

-- gas/brake
Input:BindAnalog("CarGas", KeyEnum.key_NOTAKEY, KeyEnum.key_UP)
Input:BindAnalog("CarBrake", KeyEnum.key_NOTAKEY, KeyEnum.key_DOWN)
Input:BindAnalog("CarGas", KeyEnum.xpad1_TRIGGER_R)
Input:BindAnalog("CarBrake", KeyEnum.xpad1_TRIGGER_L)

-- ground steering
Input:BindAnalog("CarTurn", KeyEnum.key_RIGHT, KeyEnum.key_LEFT)
Input:BindAnalog("CarTurn", KeyEnum.xpad1_AXIS_LX_N, 0, -1)
--Input:BindAnalog("CarTurn", KeyEnum.xpad1_DPAD_R, KeyEnum.xpad1_DPAD_L)

-- abilities
---- boost
Input:BindDigital("CarBoost", KeyEnum.key_Q)
Input:BindDigital("CarBoost", KeyEnum.key_E)
--Input:BindDigital("CarBoost", KeyEnum.key_S)
Input:BindDigital("CarBoost", KeyEnum.key_SHIFT)
Input:BindDigital("CarBoost", KeyEnum.xpad1_A)
Input:BindDigital("CarBoost", KeyEnum.xpad1_LSHOULDER)
--Input:BindDigital("CarBoost", KeyEnum.xpad1_RSHOULDER)
---- wings
Input:BindDigital("CarWings", KeyEnum.key_F)
--Input:BindDigital("CarWings", KeyEnum.key_Z)
--Input:BindDigital("CarWings", KeyEnum.key_A)
--Input:BindDigital("CarWings", KeyEnum.key_TAB)
--Input:BindDigital("CarWings", KeyEnum.xpad1_Y)
Input:BindDigital("CarWings", KeyEnum.xpad1_B)
---- jump
--Input:BindDigital("CarJump", KeyEnum.key_H)
--Input:BindDigital("CarJump", KeyEnum.key_C)
--Input:BindDigital("CarJump", KeyEnum.key_D)
Input:BindDigital("CarJump", KeyEnum.key_SPACE)
--Input:BindDigital("CarJump", KeyEnum.xpad1_TRIGGER_L)
Input:BindDigital("CarJump", KeyEnum.xpad1_RSHOULDER)
Input:BindDigital("CarJump", KeyEnum.xpad1_X)
---- down
Input:BindDigital("CarSurfaceSeeker", KeyEnum.key_O)

-- reset
---- in-place
--Input:BindDigital("CarResetSoft", KeyEnum.key_R)
--Input:BindDigital("CarResetSoft", KeyEnum.xpad1_BACK)
---- to last checkpoint
Input:BindDigital("CarResetHard", KeyEnum.key_T)
Input:BindDigital("CarResetHard", KeyEnum.xpad1_BACK)
--bumpercam toggle
Input:BindDigital("SwitchCarCam", KeyEnum.key_V)
Input:BindDigital("SwitchCarCam", KeyEnum.xpad1_Y)

-- car orientation control
-- pitch
Input:BindAnalog("CarPitch", KeyEnum.key_UP, KeyEnum.key_DOWN)
Input:BindAnalog("CarPitch", KeyEnum.key_W, KeyEnum.key_S)
Input:BindAnalog("CarPitch", KeyEnum.xpad1_AXIS_LY_N, 0, -1)
-- roll
Input:BindAnalog("CarRoll", KeyEnum.key_A, KeyEnum.key_D)
--Input:BindAnalog("CarRoll", KeyEnum.key_W, KeyEnum.key_E)
--Input:BindAnalog("CarRoll", KeyEnum.xpad1_LSHOULDER, KeyEnum.xpad1_RSHOULDER)
--Input:BindAnalog("CarRoll", KeyEnum.xpad1_TRIGGER_L, KeyEnum.xpad1_TRIGGER_R)
--Input:BindAnalog("CarRoll", KeyEnum.xpad1_TRIGGER_R)
--Input:BindAnalog("CarRoll", KeyEnum.xpad1_TRIGGER_L, 0, -1)
--Input:BindDigital("CarRollMode", KeyEnum.key_E)
--Input:BindDigital("CarRollMode", KeyEnum.xpad1_LSHOULDER)
-- turn around
--Input:BindDigital("TurnAround", KeyEnum.xpad1_RSHOULDER)
Input:BindAnalog("CarRollMode", KeyEnum.key_A, KeyEnum.key_D)
Input:BindAnalog("CarRollMode", KeyEnum.key_S, KeyEnum.key_W)
Input:BindAnalog("CarRollX", KeyEnum.key_A, KeyEnum.key_D)
Input:BindAnalog("CarRollY", KeyEnum.key_S, KeyEnum.key_W)
-- camera
--Input:BindAnalog("CamMoveX", KeyEnum.key_A, KeyEnum.key_D, 0.4 * 3.0)
--Input:BindAnalog("CamMoveY", KeyEnum.key_S, KeyEnum.key_W, -0.4 * 3.0)
--Input:BindAnalog("CamMoveZ", KeyEnum.key_E, KeyEnum.key_C, 0.4 * 3.0)
Input:BindAnalog("CamTurnY", KeyEnum.key_K, KeyEnum.key_I, -0.4 * 1.5)
Input:BindAnalog("CamTurnX", KeyEnum.key_J, KeyEnum.key_L, 0.4 * 3.0)
Input:BindDigital("CamCenter", KeyEnum.key_C)
---- 3D mouse
Input:BindAnalog("CamMoveX", KeyEnum.mouse3d_TRANS_X_N)
Input:BindAnalog("CamMoveY", KeyEnum.mouse3d_TRANS_Y_N)
Input:BindAnalog("CamMoveZ", KeyEnum.mouse3d_TRANS_Z_N)
Last edited by electronerd on Sat Feb 16, 2013 9:36 am, edited 1 time in total.
Reason: Now it has code tags
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Re: Commander

Postby Skirmisher » Wed Feb 13, 2013 5:08 pm

Use code tags, sheesh!
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Re: Commander

Postby Venomxx97 » Wed Feb 13, 2013 6:09 pm

Deagle wrote:
Venomxx97 wrote:thank you but it seems like a did something wrong or will it just work with an xbox controller?
I can't control the car anymore, could you make a copy of your changes for the car horn?

EDIT: forget about that i just didn't notice that i have to the key as key_H and not as H :x

If you're having trouble and/or are just lazy, here is my full ControlScehme TriggerPedal RollStick file:
Spoiler: show
unbindCarControls = function()
Input:ClearDigital("Pause")
Input:ClearDigital("CarHorn")
Input:ClearAnalog("CarGas")
Input:ClearAnalog("CarBrake")
Input:ClearAnalog("CarTurn")
Input:ClearDigital("CarBoost")
Input:ClearDigital("CarWings")
Input:ClearDigital("CarJump")
Input:ClearDigital("CarSurfaceSeeker")
Input:ClearDigital("CarResetHard")
Input:ClearAnalog("CarPitch")
Input:ClearDigital("CarRollMode")
Input:ClearAnalog("CarRollMode")
Input:ClearAnalog("CarRollX")
Input:ClearAnalog("CarRollY")
Input:ClearAnalog("CamTurnX")
Input:ClearAnalog("CamTurnY")
Input:ClearDigital("CamCenter")
Input:ClearAnalog("CamMoveX")
Input:ClearAnalog("CamMoveY")
Input:ClearAnalog("CamMoveZ")
end

unbindCarControls()

-- meta
Input:BindDigital("Pause", KeyEnum.key_ESCAPE)
Input:BindDigital("Pause", KeyEnum.xpad1_START)
Input:BindDigital("CarHorn", KeyEnum.key_H)
Input:BindDigital("CarHorn", KeyEnum.xpad1_RSHOULDER)
Input:BindDigital("Next Results Page", KeyEnum.xpad1_RSHOULDER)
Input:BindDigital("Prev Results Page", KeyEnum.xpad1_LSHOULDER)

-- gas/brake
Input:BindAnalog("CarGas", KeyEnum.key_NOTAKEY, KeyEnum.key_UP)
Input:BindAnalog("CarBrake", KeyEnum.key_NOTAKEY, KeyEnum.key_DOWN)
Input:BindAnalog("CarGas", KeyEnum.xpad1_TRIGGER_R)
Input:BindAnalog("CarBrake", KeyEnum.xpad1_TRIGGER_L)

-- ground steering
Input:BindAnalog("CarTurn", KeyEnum.key_RIGHT, KeyEnum.key_LEFT)
Input:BindAnalog("CarTurn", KeyEnum.xpad1_AXIS_LX_N, 0, -1)
--Input:BindAnalog("CarTurn", KeyEnum.xpad1_DPAD_R, KeyEnum.xpad1_DPAD_L)

-- abilities
---- boost
Input:BindDigital("CarBoost", KeyEnum.key_Q)
Input:BindDigital("CarBoost", KeyEnum.key_E)
--Input:BindDigital("CarBoost", KeyEnum.key_S)
Input:BindDigital("CarBoost", KeyEnum.key_SHIFT)
Input:BindDigital("CarBoost", KeyEnum.xpad1_A)
Input:BindDigital("CarBoost", KeyEnum.xpad1_LSHOULDER)
--Input:BindDigital("CarBoost", KeyEnum.xpad1_RSHOULDER)
---- wings
Input:BindDigital("CarWings", KeyEnum.key_F)
--Input:BindDigital("CarWings", KeyEnum.key_Z)
--Input:BindDigital("CarWings", KeyEnum.key_A)
--Input:BindDigital("CarWings", KeyEnum.key_TAB)
--Input:BindDigital("CarWings", KeyEnum.xpad1_Y)
Input:BindDigital("CarWings", KeyEnum.xpad1_B)
---- jump
--Input:BindDigital("CarJump", KeyEnum.key_H)
--Input:BindDigital("CarJump", KeyEnum.key_C)
--Input:BindDigital("CarJump", KeyEnum.key_D)
Input:BindDigital("CarJump", KeyEnum.key_SPACE)
--Input:BindDigital("CarJump", KeyEnum.xpad1_TRIGGER_L)
Input:BindDigital("CarJump", KeyEnum.xpad1_RSHOULDER)
Input:BindDigital("CarJump", KeyEnum.xpad1_X)
---- down
Input:BindDigital("CarSurfaceSeeker", KeyEnum.key_O)

-- reset
---- in-place
--Input:BindDigital("CarResetSoft", KeyEnum.key_R)
--Input:BindDigital("CarResetSoft", KeyEnum.xpad1_BACK)
---- to last checkpoint
Input:BindDigital("CarResetHard", KeyEnum.key_T)
Input:BindDigital("CarResetHard", KeyEnum.xpad1_BACK)
--bumpercam toggle
Input:BindDigital("SwitchCarCam", KeyEnum.key_V)
Input:BindDigital("SwitchCarCam", KeyEnum.xpad1_Y)

-- car orientation control
-- pitch
Input:BindAnalog("CarPitch", KeyEnum.key_UP, KeyEnum.key_DOWN)
Input:BindAnalog("CarPitch", KeyEnum.key_W, KeyEnum.key_S)
Input:BindAnalog("CarPitch", KeyEnum.xpad1_AXIS_LY_N, 0, -1)
-- roll
Input:BindAnalog("CarRoll", KeyEnum.key_A, KeyEnum.key_D)
--Input:BindAnalog("CarRoll", KeyEnum.key_W, KeyEnum.key_E)
--Input:BindAnalog("CarRoll", KeyEnum.xpad1_LSHOULDER, KeyEnum.xpad1_RSHOULDER)
--Input:BindAnalog("CarRoll", KeyEnum.xpad1_TRIGGER_L, KeyEnum.xpad1_TRIGGER_R)
--Input:BindAnalog("CarRoll", KeyEnum.xpad1_TRIGGER_R)
--Input:BindAnalog("CarRoll", KeyEnum.xpad1_TRIGGER_L, 0, -1)
--Input:BindDigital("CarRollMode", KeyEnum.key_E)
--Input:BindDigital("CarRollMode", KeyEnum.xpad1_LSHOULDER)
-- turn around
--Input:BindDigital("TurnAround", KeyEnum.xpad1_RSHOULDER)
Input:BindAnalog("CarRollMode", KeyEnum.key_A, KeyEnum.key_D)
Input:BindAnalog("CarRollMode", KeyEnum.key_S, KeyEnum.key_W)
Input:BindAnalog("CarRollX", KeyEnum.key_A, KeyEnum.key_D)
Input:BindAnalog("CarRollY", KeyEnum.key_S, KeyEnum.key_W)
-- camera
--Input:BindAnalog("CamMoveX", KeyEnum.key_A, KeyEnum.key_D, 0.4 * 3.0)
--Input:BindAnalog("CamMoveY", KeyEnum.key_S, KeyEnum.key_W, -0.4 * 3.0)
--Input:BindAnalog("CamMoveZ", KeyEnum.key_E, KeyEnum.key_C, 0.4 * 3.0)
Input:BindAnalog("CamTurnY", KeyEnum.key_K, KeyEnum.key_I, -0.4 * 1.5)
Input:BindAnalog("CamTurnX", KeyEnum.key_J, KeyEnum.key_L, 0.4 * 3.0)
Input:BindDigital("CamCenter", KeyEnum.key_C)
---- 3D mouse
Input:BindAnalog("CamMoveX", KeyEnum.mouse3d_TRANS_X_N)
Input:BindAnalog("CamMoveY", KeyEnum.mouse3d_TRANS_Y_N)
Input:BindAnalog("CamMoveZ", KeyEnum.mouse3d_TRANS_Z_N)


Thanks a lot for your help now everything is working fine :D
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Re: Commander

Postby Deagle » Wed Feb 13, 2013 11:56 pm

Venomxx97 wrote:
Deagle wrote:
Venomxx97 wrote:thank you but it seems like a did something wrong or will it just work with an xbox controller?
I can't control the car anymore, could you make a copy of your changes for the car horn?

EDIT: forget about that i just didn't notice that i have to the key as key_H and not as H :x

If you're having trouble and/or are just lazy, here is my full ControlScehme TriggerPedal RollStick file:
Spoiler: show
unbindCarControls = function()
Input:ClearDigital("Pause")
Input:ClearDigital("CarHorn")
Input:ClearAnalog("CarGas")
Input:ClearAnalog("CarBrake")
Input:ClearAnalog("CarTurn")
Input:ClearDigital("CarBoost")
Input:ClearDigital("CarWings")
Input:ClearDigital("CarJump")
Input:ClearDigital("CarSurfaceSeeker")
Input:ClearDigital("CarResetHard")
Input:ClearAnalog("CarPitch")
Input:ClearDigital("CarRollMode")
Input:ClearAnalog("CarRollMode")
Input:ClearAnalog("CarRollX")
Input:ClearAnalog("CarRollY")
Input:ClearAnalog("CamTurnX")
Input:ClearAnalog("CamTurnY")
Input:ClearDigital("CamCenter")
Input:ClearAnalog("CamMoveX")
Input:ClearAnalog("CamMoveY")
Input:ClearAnalog("CamMoveZ")
end

unbindCarControls()

-- meta
Input:BindDigital("Pause", KeyEnum.key_ESCAPE)
Input:BindDigital("Pause", KeyEnum.xpad1_START)
Input:BindDigital("CarHorn", KeyEnum.key_H)
Input:BindDigital("CarHorn", KeyEnum.xpad1_RSHOULDER)
Input:BindDigital("Next Results Page", KeyEnum.xpad1_RSHOULDER)
Input:BindDigital("Prev Results Page", KeyEnum.xpad1_LSHOULDER)

-- gas/brake
Input:BindAnalog("CarGas", KeyEnum.key_NOTAKEY, KeyEnum.key_UP)
Input:BindAnalog("CarBrake", KeyEnum.key_NOTAKEY, KeyEnum.key_DOWN)
Input:BindAnalog("CarGas", KeyEnum.xpad1_TRIGGER_R)
Input:BindAnalog("CarBrake", KeyEnum.xpad1_TRIGGER_L)

-- ground steering
Input:BindAnalog("CarTurn", KeyEnum.key_RIGHT, KeyEnum.key_LEFT)
Input:BindAnalog("CarTurn", KeyEnum.xpad1_AXIS_LX_N, 0, -1)
--Input:BindAnalog("CarTurn", KeyEnum.xpad1_DPAD_R, KeyEnum.xpad1_DPAD_L)

-- abilities
---- boost
Input:BindDigital("CarBoost", KeyEnum.key_Q)
Input:BindDigital("CarBoost", KeyEnum.key_E)
--Input:BindDigital("CarBoost", KeyEnum.key_S)
Input:BindDigital("CarBoost", KeyEnum.key_SHIFT)
Input:BindDigital("CarBoost", KeyEnum.xpad1_A)
Input:BindDigital("CarBoost", KeyEnum.xpad1_LSHOULDER)
--Input:BindDigital("CarBoost", KeyEnum.xpad1_RSHOULDER)
---- wings
Input:BindDigital("CarWings", KeyEnum.key_F)
--Input:BindDigital("CarWings", KeyEnum.key_Z)
--Input:BindDigital("CarWings", KeyEnum.key_A)
--Input:BindDigital("CarWings", KeyEnum.key_TAB)
--Input:BindDigital("CarWings", KeyEnum.xpad1_Y)
Input:BindDigital("CarWings", KeyEnum.xpad1_B)
---- jump
--Input:BindDigital("CarJump", KeyEnum.key_H)
--Input:BindDigital("CarJump", KeyEnum.key_C)
--Input:BindDigital("CarJump", KeyEnum.key_D)
Input:BindDigital("CarJump", KeyEnum.key_SPACE)
--Input:BindDigital("CarJump", KeyEnum.xpad1_TRIGGER_L)
Input:BindDigital("CarJump", KeyEnum.xpad1_RSHOULDER)
Input:BindDigital("CarJump", KeyEnum.xpad1_X)
---- down
Input:BindDigital("CarSurfaceSeeker", KeyEnum.key_O)

-- reset
---- in-place
--Input:BindDigital("CarResetSoft", KeyEnum.key_R)
--Input:BindDigital("CarResetSoft", KeyEnum.xpad1_BACK)
---- to last checkpoint
Input:BindDigital("CarResetHard", KeyEnum.key_T)
Input:BindDigital("CarResetHard", KeyEnum.xpad1_BACK)
--bumpercam toggle
Input:BindDigital("SwitchCarCam", KeyEnum.key_V)
Input:BindDigital("SwitchCarCam", KeyEnum.xpad1_Y)

-- car orientation control
-- pitch
Input:BindAnalog("CarPitch", KeyEnum.key_UP, KeyEnum.key_DOWN)
Input:BindAnalog("CarPitch", KeyEnum.key_W, KeyEnum.key_S)
Input:BindAnalog("CarPitch", KeyEnum.xpad1_AXIS_LY_N, 0, -1)
-- roll
Input:BindAnalog("CarRoll", KeyEnum.key_A, KeyEnum.key_D)
--Input:BindAnalog("CarRoll", KeyEnum.key_W, KeyEnum.key_E)
--Input:BindAnalog("CarRoll", KeyEnum.xpad1_LSHOULDER, KeyEnum.xpad1_RSHOULDER)
--Input:BindAnalog("CarRoll", KeyEnum.xpad1_TRIGGER_L, KeyEnum.xpad1_TRIGGER_R)
--Input:BindAnalog("CarRoll", KeyEnum.xpad1_TRIGGER_R)
--Input:BindAnalog("CarRoll", KeyEnum.xpad1_TRIGGER_L, 0, -1)
--Input:BindDigital("CarRollMode", KeyEnum.key_E)
--Input:BindDigital("CarRollMode", KeyEnum.xpad1_LSHOULDER)
-- turn around
--Input:BindDigital("TurnAround", KeyEnum.xpad1_RSHOULDER)
Input:BindAnalog("CarRollMode", KeyEnum.key_A, KeyEnum.key_D)
Input:BindAnalog("CarRollMode", KeyEnum.key_S, KeyEnum.key_W)
Input:BindAnalog("CarRollX", KeyEnum.key_A, KeyEnum.key_D)
Input:BindAnalog("CarRollY", KeyEnum.key_S, KeyEnum.key_W)
-- camera
--Input:BindAnalog("CamMoveX", KeyEnum.key_A, KeyEnum.key_D, 0.4 * 3.0)
--Input:BindAnalog("CamMoveY", KeyEnum.key_S, KeyEnum.key_W, -0.4 * 3.0)
--Input:BindAnalog("CamMoveZ", KeyEnum.key_E, KeyEnum.key_C, 0.4 * 3.0)
Input:BindAnalog("CamTurnY", KeyEnum.key_K, KeyEnum.key_I, -0.4 * 1.5)
Input:BindAnalog("CamTurnX", KeyEnum.key_J, KeyEnum.key_L, 0.4 * 3.0)
Input:BindDigital("CamCenter", KeyEnum.key_C)
---- 3D mouse
Input:BindAnalog("CamMoveX", KeyEnum.mouse3d_TRANS_X_N)
Input:BindAnalog("CamMoveY", KeyEnum.mouse3d_TRANS_Y_N)
Input:BindAnalog("CamMoveZ", KeyEnum.mouse3d_TRANS_Z_N)


Thanks a lot for your help now everything is working fine :D

Welcome, and sorry skirm, I forgot about the Code Tags XD
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Re: Commander

Postby makza01 » Wed Apr 19, 2017 9:17 pm

Asking for advice about Commander :P











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Re: Commander

Postby aof » Thu Apr 20, 2017 8:48 pm

I ask for advice on this.







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Re: Commander

Postby phallyka » Thu May 04, 2017 7:06 am

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