Haligen wrote:Skirmisher wrote:How am I supposed to get the "base" of the level (the circuit stuff and the small buildings and all that) to work properly when I insert a different one? It always ends up right at the destructive layer at the bottom (the level where the car dies) and not below it, and it only seems to cover so much area (after saving and loading at least), causing visual glitches beyond its radius.
I haven't ran into the glitches problem after saving. Can you take a screenshot of the visual glitch? I know the buildings will never span the entire level. As for placing them you just grab one of the circuitry .png files and drag it over to the editor, then once you've dropped it in the editor you want to select the editor and then hit g + z to move it below -70(I think that's the kill plane). Once you've got the circuitry setup you do the same for the buildings as well.
Oh, derp. Duh, G + Z would work. *facepalm*
The visual glitch was probably the product of my going into the level XML file and setting the Z position of the circuits to -200, which might have made it think it only covered so much area and left the rest baseless. Whenever that happens, the game doesn't know what to show there and will "stamp" whatever was last in that position there. Just load up any of the old test levels that got left in the game, and you'll see what I mean.
